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10th June Scheduled downtime
Posted on 10-Jun-2013
Scheduled downtime
I talked about a couple ideas I had on this post last week. And tonight, I am going to give it a shot.
I have a theory on how to help reduce the top of hour lag. It will require an update on the code on several pages, which means I'm going to have to close the game for a small while. My estimates are no longer than an hour.
So at 10pm tonight (game/server time) I will close the game and work my magic.
The worse case scenerio, it will be no different than it is now. Best case, a much speedier top of hour.
Ash
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